

Ok so after importing an anim or making your own animation, you might notice the normals deform and no longer look ok.

For this tutorial, i will import lucina's win2 (body movements) and merge win2a (the mouth movements) into it. Optional, but it would really help to import an existing smash animation.Also yes the face looking funny is normal, thats because all the different faces get set to be visible by default. Switch to material preview mode and verify that everything looks fine.Import the model.numdlb, for best results import using the NOR and PRM maps.The Steps (If you're keeping the model in blender) This means blender will let us be in charge of handling the Normals ourselves, and thats exactly what this tutorial will teach you.Ĥ. So, since the blender default calculation doesn't cut it for these models, when you import with the updated model.numdlb script, the blender calculations will be over-ridden and replaced with the imported Normals used by smash.However in our case it doesn't work, mostly due to the smash model not being in one solid piece, so the calculation of the 'Normals' fails at the obvious seams between meshes (for facial expressions) or in the not-so obvious invisible seams along the model (where the UVs needs to 'unwrap').For standard models, the way blender calculates the 'Normals' is perfectly fine. To keep it simple, 'Normals' are something on the mesh that controls lighting.NUANMB importer to preview smash animations to quickly check to see your changes This updated version of the model.numdlb importer script (If the link doesn't work for some reason, go here and switch to the 'test-branch' to make sure you have the latest updates).nutexb yourself with switch toolbox or just google it) PNGS of the textures inside that folder (convert the. A dumped model folder (the c0X folder with the.If you are importing a smash model and editing it this might also help you understand potential issues with the 'Normals' after exporting from blender A quick little tutorial to help you properly setup a smash model to make look alot better than it normally would in blender.
